By using Minecraft and Mods virtual representations of the real world can be constructed to teach autonomous agents how to navigate and perform tasks within this virtual environment. Virtual models can be used by physical agents such as Boston Dynamics bots, to execute the instructions and tasks learned from the virtual models. This allows us to imagine a time when we can create and construct our home in a very short time frame using autonomous artificial agents.
It is difficult to describe Minecraft. Is it an actual game? Or an educational tool? At first I didn't get it. I watched my children play this game over and over again, constantly seeking ways to improve their lives. It was eventually purchased by Microsoft and, since then, it has left the core experience almost unaffected. Microsoft has not put it aside, but instead increased its reach across various platforms and loaded it with tons of new features, like an educational edition and cross platform play. In Minecraft I have seen people construct cities, houses and even basic models of circuits using Redstone. Letrastraducidas.Com Additionally, since the game is programmable, individuals can build modifications, also called Mods to extend the default capabilities.
Dynamic Mapping
It's great to build an imaginary world, but what about the real thing? Are we able to model the real-world? A few months ago I discovered a project run by the New York Public Library which produced topographically accurate Minecraft maps using old maps and Python scripts. While the accuracy of old maps isn't certain however, we can only believe that mapping practices have improved substantially since then and could provide more information and information. This project shows that it is possible to simulate real-world conditions in a virtual space with the proper data.
Project Malmo
In addition to the obvious benefits of a model that is accurate, it also serves as a a starting point for autonomous agents to navigate this environment. To assist in this process, Project Malmo is an adequate tool. Released to the general public in 2015 by Microsoft Research, Project Malmo is an artificial intelligence platform that allows research and experimentation that is built on the foundation of Minecraft. The project is cross-platform and agents can be developed in Python, Lua, C#, C++ or Java.
While the benefits of Project Malmo aside from the pedagogical exercise may not be apparent however, this project is extremely beneficial. The cost is not just in terms of price but also the time required to construct physical autonomous robots can be expensive. If for some reason they break or fail during field tests, it could be expensive. It may be more efficient to simulate the navigation and mobility in real-world scenarios using virtual environments.
Manual Labor
Once we have been trained then it's time to identify or create the physical agents that complete the task and follow the instructions given in the virtual worlds. Recent demonstrations have shown the existence of agents that may be able of handling such tasks. Boston Dynamics is one of these agents. Boston Dynamics has been creating amazing anthropomorphic and zoomorphic robotics for quite a while. These physical agents can build a house if they have been trained in real-world settings.
It is possible to imagine a bot building your home. In March of 2017, several reports suggested that a home in Russia was built in under 24 hours using 3D printing technology. Although the house was pre-designed and the robot arm used to build it was limited in mobility however its capabilities could be augmented by a model that has been trained and executed by sophisticated physical autonomous robots like the ones made by Boston Dynamics.